![]() ![]() It’s hard to recall a single element done in this game that wasn’t done better somewhere else. Unfortunately, Escape Dead Island‘s gameplay problems couldn’t be covered up so easily, even if did look perfect. ![]() It’s always a shame to see a game that only needs a little more polish to make the leap between good and great. The story and mystery are supposed to suck the player in, a task difficult enough without problems that never should have made it into the finished product. While the game fairs fine with its minimal art style for the early going, segments from which Telltale could take a hard lesson, Escape Dead Island devolves into shameless clipping and not-infrequent graphical bugs that cheapen the experience and break immersion. The combat is also the area where Escape Dead Island‘s oddly poor production value shows up the most. After extensive playthroughs, it seems Fatshark just meant to say that you die more easily, and even that is dubious. For someone who is not immune to the virus, Cliff certainly gets hit and bit a lot without becoming infected. The game has decent stealth mechanics, but gets carried away with the amount and types of zombies to throw at the player, making stealth slip away and take with it any credence to the character’s lack of immunity. Fatshark promises these two will directly change the way you play the game, and that’s the first promise the developer breaks. Cliff is also not immune to the virus, as is every protagonist in every zombie game. This gives players the daunting task of discerning truth among the swathes of misdirection, not that you’re going to need Sherlock Holmes to solve this mystery, since it’s often obvious when Cliff is going off the rails. Hyper stylization aside, stealth and story is emphasized, something developer Fatshark said would act as a bridge from the Dead Island to Dead Island 2.įatshark threw in a twist when they decided Escape Dead Island’s main character, Cliff Calo, would routinely suffer from debilitating fits of hallucination, a plot device quickly becoming as sinful as amnesia. Despite the similar on-screen icons, stamina system and wholly unlikeable characters, Escape Dead Island is an entirely different, cel-shaded beast. True to its name, however, this was not going to be another Dead Island game. If nothing else, the Dead Island series provided a great time, while showing lots of promise. This chain of announcements proved once and for all that, much like the enemies that populate the island of Banoi, this series won’t die. But then another game crawled out of the woodwork, a “survival mystery” calling itself Escape Dead Island. First was the head-scratching MOBA title, Dead Island: Epidemic, followed by the expected Dead Island 2 announcement. Just as Techland broke off and started to make waves with its new title “Dying Light,” Deep Silver was working away on carrying out the name of the Dead Island franchise. ![]()
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